Adventures in Azeroth

It’s a Druid’s World (of Warcraft)

Gear Enchants – Head slot

Here is the first post in a new series on enchantments to help increase your effectiveness in the game, end-game instancing and raiding in particular.  I’m breaking these posts up by gear slot for a number of reasons.  The primary two reasons are those long posts I wrote summarizing bear and cat gear were 1) exhausting to write, and 2) very long to keep track of by you all.  Hopefully, keeping these posts smaller they will be more useful to you. 

I’m creating a new category of “Enchants” to help you (and I) keep track of these posts.

I’ll be presenting slot enchantments along the following guidelines:

  1. I’ll be focusing on upper-level enchantments.  Probably more than just the highest level, but I will definitely be disregarding many lower level enchantments.  Typically this will mean enchantments requiring 250 skill or better.  Faction rewards and crafted items will be evaluated on their merits regardless of reputation or level.
  2. Based on blog feedback, I’ll expand my inquiries beyond feral druids and discuss enchants of interest to resto and balance Druids.
  3. I’ll be avoiding resistance enchants.  It just doesn’t make sense to enchant items with resistance vs. using a potion, except for very special occasions. 
  4. I’m going to fit all the enchants I find interesting into our three main specs, even if some look out of place.  It’s just simpler that way.  Feel free to pick and choose and debate what belongs where.

You can’t do simple research on enchantments by slot.  Since the slot it affects is in the text of the enchantment, you have to look at all enchantments and ferret out the ones you want.  You can however, get two simple lists of Enchanter enchantments and crafted items (i.e. made or applied by an Enchanter) and “use” enchantments (i.e. spellthread, armor kits, etc.) that can help the process.  Click the links for the two lists.

There are also “temporary” enchantments that I did not include in this research.  Click the link if you’re interested.

Feral Enchants

Arcanum of Protection – +12 dodge.  Quest reward, Dire Maul.
Arcanum of Rapidity – +10 haste rating.  Quest reward, Dire Maul.  (Can anyone verify haste ratings benefit us in feral forms?)
Death’s Embrace – +28 attack power, +12 dodge.  Quest reward, Zul’Gurub.
Glyph of the Defender – +16 defense, +17 dodge.  Vendor purchase.  Keepers of Time, Revered. 
Glyph of Ferocity – +34 attack power, +16 hit rating.  Vendor purchase.  Cenarion Expidition, Revered.
Lesser Arcanum of Constitution – +100 hit points (every little bit helps).  Quest reward, Burning Steppes.
Lesser Arcanum of Tenacity – +125 armor.  Quest reward, Burning Steppes.  (Can any verify that even though this is an enchant, it still gets the gear bonus multiplier?)

Balance Enchants

Arcanum of Focus - +8 to healing and damage from spells.  Quest reward, Dire Maul.
Glyph of the Outcast – +17 strength, +16 Intellect.  Vendor Purchase.  Lower City, Revered.  This looks like something a Paladin would like, but there might be a Resto out there that likes to mix it up a bit that would be interested in this.
Glyph of Power – up to +22 spell damage and healing, +14 spell hit rating.  Vendor Purchase.  The Sha’tar, Revered.
Lesser Arcanum of Rumination – +150 mana.  Quest reward, Burning Steppes.

Resto Enchants

Animist’s Caress – +10 Stamina, +10 intellect, up to +24 healing.  Quest reward, Zul’Gurub.
Glyph of Renewal – +35 healing, +7 mp5.  Honor Hold, Revered, for Alliance (vendor purchase).  Thrallmar, Revered, for Horde (vendor purchase).
Lesser Arcanum of Rumination – +150 mana.  Quest reward, Burning Steppes.

Forms Bar

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April 28, 2007 - Posted by | Druid Gear, Enchants, World of Warcraft

12 Comments »

  1. The haste rating does benefit us in feral. However, it doesn’t benefit us as much as rogues, as our white damage isn’t as high in comparison.

    Comment by Eilianna (Mal'Ganis) | April 28, 2007 | Reply

  2. Great list as always… My only real comment, and concern, is using the quest rewards before you have aquired your ‘final’ helm, as the quests cannot be repeated, right? For me, that narrows down the list to the vendor purchased enchantments… And being Feral and Alliance, means I have two choices (Although they do happen to be the ones I most likely choose anyway…)

    Comment by Timor of Garona | April 30, 2007 | Reply

  3. Same thing I was thinking, except from reading about the Burning Steppes quests on wowhead, it sure sounds like they are repeatable. As long as you have the appropriate Libram in your inventory, he will give you the quest.

    I haven’t verified this yet, but I was interested in the +armor arcanum so was thinking of running the quest maybe this weekend.

    You can usually find the Librams and Diamond on the AH – I’ve already bought mine.

    The Crystal Wards are crafted from Un-Goro Crater power crystals – remember them? – using formulae from the Pylon book you got from J.D. Not sure you need to have the manual in inventory (sure hope not as I deleted mine), or if you can just follow the instructions on wowhead.

    If anyone can speak to this issue, we’d love to hear from you.

    Comment by Amanna | April 30, 2007 | Reply

  4. All the libram (arcanum) quests are repeatable. In addition, you don’t need the manual to make the crystal wards. Just have the appropriate crystals in your inventory and click on the appropriate pylon.

    Also, I just noticed you have your Resto and Balance headings switched :P

    Comment by Eilianna (Mal'Ganis) | May 1, 2007 | Reply

  5. Says you. Can’t prove it…

    Comment by Amanna | May 1, 2007 | Reply

  6. Meh. I need to get back into the habit of wearing my Print Screen button out :P

    Comment by Eilianna (Mal'Ganis) | May 1, 2007 | Reply

  7. Why do you say that the Glyph of the Defender enchant is Alliance only?

    Comment by PeeDub | June 13, 2007 | Reply

  8. My mistake PW – thanks for pointing it out. I’ve corrected the post.

    Comment by Amanna | June 13, 2007 | Reply

  9. THE AC IS NOT MULTIPLIED IN BEAR FORM. ALSO, THERE’S A LESSER ARCANUM THAT GIVES 8 OF ANY STAT AND THIS IS SUPERIOR TO 100 HP, SINCE THE STAM IS MULTIPLIED THROUGH TALENTS AND BEAR FORM. ALSO, 8 AGI IS AN OPTION.

    Comment by CLOUDBLUEYES | September 1, 2007 | Reply

  10. [...] was trying to change items like Carrot on a Stick and the Riding Crop to mount enchants (like the Shoulder or Head enchants available from many places for rep) so that they simply enchanted a mount with a faster speed [...]

    Pingback by Trading mount trinkets for mount enchants | Warcraft-News.com | April 24, 2008 | Reply

  11. [...] was trying to change items like Carrot on a Stick and the Riding Crop to mount enchants (like the Shoulder or Head enchants available from many places for rep) so that they simply enchanted a mount with a faster speed [...]

    Pingback by MMO Clerks » Trading mount trinkets for mount enchants | April 24, 2008 | Reply

  12. [...] was trying to change items like Carrot on a Stick and the Riding Crop to mount enchants (like the Shoulder or Head enchants available from many places for rep) so that they simply enchanted a mount with a faster speed [...]

    Pingback by Trading mount trinkets for mount enchants - WOW Insider - Curse | September 18, 2008 | Reply


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