Well then Alchemy, I guess it’s “goodbye”…
You may remember a while back I became enamoured with The Alchemist’s Stone with its+15 to all stats buff, and dropped skinning in favor of Alchemy. I spent around 100G levelling Alchemy and I’m now almost to 375 with it. Shortly after switching, I wondered if I had made a mistake and asked you, my dear readers, for your input. In a unanimous display, everyone responding favored skinning over Alchemy.
Still – I pressed on. After getting two blue recipie drops, things were looking up. The Fel Strength Elixir was selling for around 30G a stack on my server and the mats were very easy to find.
But some things was still nagging at the back of my mind. Like all the bag space carrying around all those herbs took. All the money I was missing out on by hoarding my herbs instead of selling them. Not to mention feeling nostalgic everytime I ran past a pile of corpses (I mean – is that not the definition of “free money”?).
So, when rumblings started of big changes to Alchemy, I figured I would wait and see what the changes were before making any rash decisions. Well, courtesy of WoW Insider, here are the official Alchemy patch notes:
- The chance of a discovery occurring while making potions has been substantially increased.
- Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as “Arcane Intellect.”
- Elixirs now stack to 20.
- Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
- “Flask of Petrification” can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends.
- Cooldown time on “Earthstorm” and “Skyfire Diamond” transmutes has been reduced to 1 day.
- “Invulnerability” potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
- The major protection potions made by Alchemy now require more “Mana Thistle” and vials, but create 5 potions instead of just one.
- “Fel Strength” elixirs now work correctly with elixir mastery.
- “Elemental Absorption” potions now have a 2 minute duration rather than the 60 min duration they used to have.
- Alchemy transmute of “Heart of Fire” to “Elemental Fire” changed to 15 minute cooldown.
- Reagent costs and potency of all flasks has been reduced.
- The cost of “Imbued Vials” has been reduced.
- The chance to find a “Fel Lotus” while picking an herb has been increased.
- “Juju Chill” and “Juju Ember” are now considered Guardian Elixirs and do not stack with other resistance buffs.
- “Juju Flurry” is now considered a Battle Elixir and has been converted from haste to haste rating.
- “Ground Scorpok Assay”,”Juju Might”,”Juju Power”, “Lung Juice Cocktail”, and R.O.I.D.S are now considered Battle Elixirs.
- “Crystal Force”, “Crystal Ward”,”Gizzard Gum”, “Infallible Mind”,”Juju Escape”, “Juju Guile”, “Sheen of Zanza” and Swiftness of Zanza are all now considered Guardian Elixirs.
- “Sheen of Zanza” is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.
- “Elixir of Fortitude” now correctly displays its name in its buff tooltip.
- The “Alchemist’s Stone” bonus now works on potions that restore both health and mana.
I read all this and I’m quite sure that somewhere a group of Blizzard game designers are sure they’ve increased the viability of the profession and helped simplify end-game raid content balancing; however, all I see is reduced demand = less money.
Only two elixirs up at one time? The impact on demand is just too obvious. It’s going to go down. Yes, the cost of the more popular elixirs will increase, but overall I just don’t see total demand going anywhere but down. I could be horribly wrong here, but my gut tells me I’m not.
I won’t belabor the point and I certainly don’t begrudge Blizzard’s decision. In a way I thank them. It makes a decision I’ve been struggling with even easier.
I’m going back to skinning.
I don’t look forward to the levelling grind, but I’ll have more money and more bag slots for all the great gear I’ll be buying with that money.
End of story. I can’t believe you guys didn’t tell me to do this a long time ago…