The Master’s Key. Attuned for Karazhan. Finally!
This is one of the reasons I’ve been playing an alt the last week or so. This, and the fact that I don’t have a ton of free time now that it’s full-scale summer. After close to a month of asking, pleading, begging, and almost-pugging, I still couldn’t get a Black Morass group together to complete my Karazhan attunement. I’m not bashing my guild; I’m in a good guild. It just worked out that when I was on most of the upper levels were already helping someone else, or on a run. The only thing that bothered me just a little, is two weeks in a row I saw in guild chat they cancelled their Kara run because not enough people showed up, yet it was pulling teeth to get some help on a BM run.
So, I took some time off, got some things done around the house and started a Gnome Warlock (yes robb – a GNOME!!!). I’m finding that Warlocks are fun.
About a week ago I checked out our guild website. I don’t go there often as it’s a fairly static site and we really only use it for DKP and raid signups. Well, they added a couple sections to the raid signup for folks not attuned to Kara. One section was for the first two key fragments, the other section was for Black Morass. So I signed up.
Well, the runs are Monday and Tuesday nights. Monday night I was busy and last night I wasn’t able to log on until amost 9. I checked the guild roster when I logged on and sure enough there were 5 guildies in Black Morass. Just for the heck of it I asked them how it was going. Long story short, when they found out I needed it for attunement, one of the party members dropped out and let me go. Very nice.
I was the tank for the run, and I have to say that while it’s a very fun instance it isn’t that difficult. If you’re reading some of the strategy writeups and getting nervous – don’t. We had a good solid group of 70s and had no difficulties whatsoever. The only issue was on the second boss. Our leader’s strategy was to let all the adds through and burn down the boss quickly. Well, by the time we got back to the adds, Medivh’s shield was down to 29%. Party leader was surprised it had gone down that much, but rest of the run went smoothly and it ended up being a non-issue.
Briefly, there are 18 waves of mobs and a final boss. There is a boss at wave 6, 12, and at the end. Each non-boss wave has a Rift Lord or Rift Keeper and that was my duty as tank to keep that guy busy. There is a period of about 30-60 seconds after each boss where you can re-buff, bandage and pot if you need to. Again, for a party of 70s, I didn’t think the instance was very hard – but it WAS a lot of fun.
I think one thing that we could have done better is to use our Chrono-Beacons more. As a group we only used 2 of our beacons. A beacon earlier on the adds for the second boss probably would have helped. (Each party member can get a Chrono-Beacon at the start of the instance. If you use the beacon, you get a targeting circle. When you apply the circle, a dragon appears and does a good job of killing mob adds that are in the circle).
No great drops. Burnoose of Shifting Ages dropped off the first boss and I was told to greed it as it was more of a tanking cloak and we didn’t want to waste time haggling over drops. I ended up selling it as it wasn’t really an upgrade over my Bogstrok Scale Cloak – but darn close. I passed on all the other drops as I had already got one, so I don’t really remember what they were. There was a healing trinket off the last boss that looked pretty sweet that I would have taken for my healing set, but someone else needed it. I was happy just to get this done.
This is the instance where Hourglass of the Unraveller drops that everyone drools over. No drop, but I may come back a couple times to try and get it.
Talking to Medivh after the run gets you the quest to head back to Shattrath and finally get your key. Oh, and don’t forget to talk to the NPC at the entrance to the instance. You’ll get the quest Hero of the Brood to talk to Andormu. The quest has some decent rewards.