Adventures in Azeroth

It’s a Druid’s World (of Warcraft)

2.3 Patch Notes – Druid

I’m sure you’ve probably seen these 57 different places, but just in case here’s the official, live 2.3 patch notes, Druid section:


  • Barkskin: It is no longer possible to cast this spell while Cycloned.
  • Challenging Roar: The chance for this ability to land successfully on its targets is now increased by hit rating.
  • Cure Poison and Abolish Poison are now usable in Tree of Life Form.
  • Cure Poison, Abolish Poison and Remove Curse range increased to 40 yards.
  • Entangling Roots: It is no longer possible for multiple Druids to have Entangling Roots on the same target. In addition, it will now always be removed correctly if multiple Druids overwrite each other’s Entangling Roots.
  • Entangling Roots: This ability will no longer be overwritten when the new Entangling Roots would do less damage.
  • Feral Attack Power: Items that granted bonus attack power in Cat, Bear, Dire Bear, and Moonkin forms have been re-evaluated. In almost all cases, the attack power on the item has been increased. This change corrects an issue where feral weapon damage was not keeping up with other classes in its rate of increase.
  • Feral Charge: It is now possible for the interrupt and root effects from this ability to be resisted separately.
  • Force of Nature: This ability will no longer automatically break stealth on victims in its casting area. Nearby stealthed characters may still be attacked if they are too close to the summoned Treants.
  • Growl: The chance for this ability to land successfully on its target is now increased by hit rating.
  • Heart of the Wild: This talent no longer provides 4/8/12/16/20% bonus Strength in Cat Form. Instead it provides 2/4/6/8/10% bonus attack power.
  • Hibernate: This spell will now always be removed correctly if multiple Druids overwrite each other’s Hibernate.
  • Intensity (Restoration) increased to 10/20/30% mana regeneration.
  • Natural Perfection (Restoration) – Now also grants the Natural Perfection effect after being critically hit, reducing all damage taken by 1/3/5% for 8 seconds. Stacks up to 3 times.
  • Natural Perfection: This talent can now trigger while the Druid is sitting.
  • Primal Fury: This talent will now be learned correctly even if purchased while the Druid is dead.
  • Rebirth cooldown reduced to 20 minutes, from 30 minutes.
  • Remove Curse is now usable in Moonkin Form.
  • Shapeshifting Spells: Some of these spells were causing additional unintended threat. That additional unintended threat has been removed.
  • Soothe Animal: This spell now properly consumes Nature’s Swiftness.
  • Tranquility now gains additional benefit from spell damage and healing bonuses.
  • Tree of Life: It is no longer possible to have the bonus healing aura from this ability while not actually in Tree of Life Form.
  • If you are in a shapeshift form and try to use an ability that may only be used in caster form, you will leave the form and use that ability. This means that you can shift from one form to another in one action. If you don’t have mana to shift form, you will get an error message and remain in your current form. This can be disabled with /console autoUnshift

Love the cooldown decrease on Rebirth.  Theorycrafters – should I love or hate the change to Heart of the Wild?

Forms Bar


November 13, 2007 - Posted by | World of Warcraft


  1. Lets have look…

    Your Base Attack power is:
    (Strength x 2) + Agility + (Character Level x 2) – 20

    I looked up your stats in the armory and this meant for you pre 2.3:
    (144 x 1.2 x 2) + 242 + (70 x 2) – 20 = 707

    Post 2.3 this means:
    ((144 x 2) + 242 + (70 x 2) – 20) x 1.1 = 715

    For you this seems to be a slight improvement. By the way, 14 Attack power translate to 1 additional DPS, which means you gained 1 DPS. Yeah! 🙂

    I am not quite sure wether this a nerf for better equipped druids or not, but I don’t think so. The “new” HotW involves your agility the old one did not. Apparently, the new HotW will scale even better with your item progression than the old one. Ok, so I think you should love it. 🙂

    Nebelmond@EU-Die silberne Hand

    Comment by Nebelmond | November 14, 2007 | Reply

  2. Wow – a personalized response. Had I known, I would have changed my underwear. 😉

    Thanks for the analysis Nebelmond. I was thinking about it overnight and coming to the same conclusions. Plus you probably saw my tanking outfit. My cat dps gear has tons more AP, so I should be even better off.

    Comment by Amanna | November 14, 2007 | Reply

  3. You’re usually a tank, right Amanna? If so, this will allow you to have more overlap in your tanking/dps gear sets than perhaps you would have otherwise.

    Comment by Karthis | November 14, 2007 | Reply

  4. Omg do me do me do me!!!!
    Slipslappy – Icecrown US

    Comment by Slipslappy | November 14, 2007 | Reply

  5. My Druid Partner is So Happy! Yay for us

    Comment by Elistana | November 14, 2007 | Reply

  6. Here’s a 2.3 comment. 1 full Kara clear = 19 Badges of justice = ~ 5 hours. Try doing that with heroics even with daily heroic quests. I’m still confused where the new Badge Of Justice purchasable gear fits in with Emmerald’s gear list though. Any comments? Updated Lists?

    Comment by Beardown | November 21, 2007 | Reply

  7. Beardown – Emmerald is pretty active on the Druid wiki (which I have linked in my Online Resources section). I haven’t been on since 2.3 so I don’t know if he has a target date to include the new gear, but I do know that the list is meant to be peridically updated. I would check the wiki forums to see what comments he has about the new BoJ gear.

    Comment by Amanna | November 27, 2007 | Reply

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