Adventures in Azeroth

It’s a Druid’s World (of Warcraft)

Final Notice – We have moved!!!

This blog will be deleted soon.  We have moved to nedruid.com, transferring all old content.  Please update your bookmark.

If you are the admin of a board or guild website, please update your links.  The feral gear posts, Kara guide and Bartender overview are all on the new site, in addition to plans on upgrades to all those posts and more. 

See you there!!!

February 21, 2008 Posted by | 1, Attunements, Burning Crusade, Custom UI, Druid Blogs, Druid Gear, Enchants, Factions, Fun, Instances, Interface Add-ons, Must have addons, Online resources, Raiding, Site Meter, Strategy - Balance, Strategy - Feral, Strategy - General, Strategy - Resto, Way off topic, Wordpress, World of Warcraft | 3 Comments

New Enchantment by slot resource

Previously, I’ve written a couple posts on the various enchantments you should be considering for particular gear slots.  I intended this to be a series and starting with rings and head gear.

Well, this series has long been obsolete and I’ve just been tardy getting this post up.  In doing my research, I eventually came across the Enchantment by Slot page on WoWwiki.  As you know, WoWwiki is a tremendous resource and I should have figured the community there would not only have this page, but do a better job at documenting enchantments than me.  I’m adding this resource to my list of online resources and recommending it as your “one stop shop” if you are looking to research enchantments.

Just a couple quick caveats:

  1. All enchantments are documented, not just high level ones
  2. All enchantments are documented, not just those us Druids are interested in

On the plus side, “augments” like arcanums, guards and glyphs are included.

Forms Bar

November 27, 2007 Posted by | Druid Gear, Enchants, Online resources, World of Warcraft | Leave a comment

Take it for a ride; let me know what you think

I was able to finish up a piece of my mini-site for enhancements research, so I figured I’d publish it before my week-long break and get some feedback.

You should see a new page listed at the top of the blog now – Buffing Up.  Click the link to get an overview of what I’m trying to accomplish with this section.  Basically, I’ll be giving you lots of different views into the various items beyond gear that can augment your stats and effectiveness during gameplay.  Specifically, Buffing Up will have three sections: Consumables, Enchantments and Gems.

Probably most of the stuff you’ll find is things you already know about, or maybe you’ll find a little surprise you weren’t aware of.  Either way, I find myself continually researching ways to enhance particular stats or slots, so I thought there might be some value in putting all those searches in one place.

The Enchantments section is open for business, and I’d like your feedback.  Is this useful?  What have I forgot?  What should be done differently?  Really – you won’t hurt my feelings, let me know what you think (although a little praise now and then feels pretty good too…).  I’ve turned off comments on the pages in this new section, so give me your feedback via this post, or the contact form on the About page.

I sincerely hope this is of value to you, and I hope to build out the other two pages soon.

Forms Bar

June 29, 2007 Posted by | Enchants, Online resources, Strategy - Balance, Strategy - Feral, Strategy - General, Strategy - Resto, World of Warcraft | 3 Comments

Gear Enchants – Rings

I was getting ready to start writing a 4 part feral talent build for PvE.  In the midst of poking around on wowhead looking at more info for my “Enchants by Slot” series, I noticed there are enchantements for Rings.  Okay, call me a n00b, but I never realized this.  Intriqued, I shelved the talent research and forged on into the land of ring enchanting.  Well, once I went through the research there really aren’t that many ring enchants, and only enchanters can enchant their own rings.  Still cool.  Looks like it’s all new in Burning Crusade, and since I’m not an Enchanter, I guess I’m not a n00b after all.  At least not on this issue…

(Standard language and disclaimers follow.  Get used to these as you’ll be seeing them on every post in the series.  Am I trying to put you to sleep?  No.  Do I get paid based on word count?  Nay again.  I’m just trying to set the stage for the information that follows.  And not knowing when or how someone may find this post, you need to make sure they are set straight right from the start).

I’ve created a new category of “Enchants” to help you (and I) keep track of these posts. 

I’ll be presenting slot enchantments along the following guidelines:

  1. I’ll be focusing on upper-level enchantments.  Probably more than just the highest level, but I will definitely be disregarding many lower level enchantments.  Typically this will mean enchantments requiring 250 skill or better.  Faction rewards and crafted items will be evaluated on their merits regardless of reputation or level.
  2. Based on blog feedback, I’ll expand my inquiries beyond feral druids and discuss enchants of interest to resto and balance Druids.
  3. I’ll be avoiding resistance enchants.  It just doesn’t make sense to enchant items with resistance vs. using a potion, except for very special occasions. 
  4. I’m going to fit all the enchants I find interesting into our three main specs, even if some look out of place.  It’s just simpler that way.  Feel free to pick and choose and debate what belongs where.

You can’t do simple research on enchantments by slot.  Since the slot it affects is in the text of the enchantment, you have to look at all enchantments and ferret out the ones you want.  You can however, get two simple lists of Enchanter enchantments and crafted items (i.e. made or applied by an Enchanter) and “use” enchantments (i.e. spellthread, armor kits, etc.) that can help the process.  Click the links for the two lists.

There are also “temporary” enchantments that I did not include in this research.  Click the link if you’re interested.

Amanna, enough with the crap – get to the good stuff.  (I’m not categorizing the enchants this time around since there aren’t that many.)  Remember all of these enchantments can only be applied to the Enchanter’s rings.

Enchant Ring – Spellpower – up to +12 to healing and damage spells. 
Enchant Ring – Healing Power – up to +20 to healing spells. 
Enchant Ring – Stats – +4 to all stats. 
Enchant Ring – Striking –  +2 to weapon damage.  Not sure how many of you still actually fight with your weapons, but if that’s your gig, then here ya go.

Forms Bar

May 2, 2007 Posted by | Druid Gear, Enchants, World of Warcraft | 9 Comments

Gear Enchants – Head slot

Here is the first post in a new series on enchantments to help increase your effectiveness in the game, end-game instancing and raiding in particular.  I’m breaking these posts up by gear slot for a number of reasons.  The primary two reasons are those long posts I wrote summarizing bear and cat gear were 1) exhausting to write, and 2) very long to keep track of by you all.  Hopefully, keeping these posts smaller they will be more useful to you. 

I’m creating a new category of “Enchants” to help you (and I) keep track of these posts.

I’ll be presenting slot enchantments along the following guidelines:

  1. I’ll be focusing on upper-level enchantments.  Probably more than just the highest level, but I will definitely be disregarding many lower level enchantments.  Typically this will mean enchantments requiring 250 skill or better.  Faction rewards and crafted items will be evaluated on their merits regardless of reputation or level.
  2. Based on blog feedback, I’ll expand my inquiries beyond feral druids and discuss enchants of interest to resto and balance Druids.
  3. I’ll be avoiding resistance enchants.  It just doesn’t make sense to enchant items with resistance vs. using a potion, except for very special occasions. 
  4. I’m going to fit all the enchants I find interesting into our three main specs, even if some look out of place.  It’s just simpler that way.  Feel free to pick and choose and debate what belongs where.

You can’t do simple research on enchantments by slot.  Since the slot it affects is in the text of the enchantment, you have to look at all enchantments and ferret out the ones you want.  You can however, get two simple lists of Enchanter enchantments and crafted items (i.e. made or applied by an Enchanter) and “use” enchantments (i.e. spellthread, armor kits, etc.) that can help the process.  Click the links for the two lists.

There are also “temporary” enchantments that I did not include in this research.  Click the link if you’re interested.

Feral Enchants

Arcanum of Protection – +12 dodge.  Quest reward, Dire Maul.
Arcanum of Rapidity – +10 haste rating.  Quest reward, Dire Maul.  (Can anyone verify haste ratings benefit us in feral forms?)
Death’s Embrace – +28 attack power, +12 dodge.  Quest reward, Zul’Gurub.
Glyph of the Defender – +16 defense, +17 dodge.  Vendor purchase.  Keepers of Time, Revered. 
Glyph of Ferocity – +34 attack power, +16 hit rating.  Vendor purchase.  Cenarion Expidition, Revered.
Lesser Arcanum of Constitution – +100 hit points (every little bit helps).  Quest reward, Burning Steppes.
Lesser Arcanum of Tenacity – +125 armor.  Quest reward, Burning Steppes.  (Can any verify that even though this is an enchant, it still gets the gear bonus multiplier?)

Balance Enchants

Arcanum of Focus – +8 to healing and damage from spells.  Quest reward, Dire Maul.
Glyph of the Outcast – +17 strength, +16 Intellect.  Vendor Purchase.  Lower City, Revered.  This looks like something a Paladin would like, but there might be a Resto out there that likes to mix it up a bit that would be interested in this.
Glyph of Power – up to +22 spell damage and healing, +14 spell hit rating.  Vendor Purchase.  The Sha’tar, Revered.
Lesser Arcanum of Rumination – +150 mana.  Quest reward, Burning Steppes.

Resto Enchants

Animist’s Caress – +10 Stamina, +10 intellect, up to +24 healing.  Quest reward, Zul’Gurub.
Glyph of Renewal – +35 healing, +7 mp5.  Honor Hold, Revered, for Alliance (vendor purchase).  Thrallmar, Revered, for Horde (vendor purchase).
Lesser Arcanum of Rumination – +150 mana.  Quest reward, Burning Steppes.

Forms Bar

April 28, 2007 Posted by | Druid Gear, Enchants, World of Warcraft | 12 Comments